Reviewed · LONDON IMMERSIVE AND ESCAPE EXPERIENCES

Epic 60 Minute Free-Roam Virtual Reality Experience at Navrtar

★ 5.0 · 160 reviews 1 hour (approx.) From $69 Operated by Navrtar · Bookable on Viator
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Navrtar’s 60-minute free-roam VR session turns a rainy London afternoon into a team contest, with short multiplayer games first and a zombie battle after that. You move around a real arena rather than sit in one spot, which gives the action more energy than a standard headset game.

I like the clear two-part format: the opening mini-games help you learn the controls, and the later zombie scenario gives the group a shared goal. I also like the small group limit of six people, since everyone gets a proper role instead of disappearing into a crowd.

The main caution is that the game quality may vary by scenario. One detailed rating singled out Overrun 2 as the best part but found some rounds repetitive and too robotic. If you want a story-heavy VR production, this may feel more like an energetic arcade challenge.

Key points at a glance

Epic 60 Minute Free-Roam Virtual Reality Experience at Navrtar - Key points at a glance

  • Two games in one hour: Warm up with multiplayer mini-games, then face a zombie-shooting mission.
  • A real 2,000-square-foot arena: You can walk through the play area instead of staying seated.
  • Small groups work best: The maximum group size is six, making teamwork and score comparisons easy.
  • Food and drinks afterward: The bar area gives you somewhere to cool down and talk through the match.
  • Good wet-weather plan: The activity takes place indoors at Dickens Yard in London.
  • Strong overall satisfaction: The experience has a 4.8 rating from 160 reviews and is recommended by 96 percent of customers.

What happens during the 60-minute session

Epic 60 Minute Free-Roam Virtual Reality Experience at Navrtar - What happens during the 60-minute session

Navrtar splits the hour into two distinct sections. That matters because you are not thrown straight into a complicated mission with no practice.

The first half takes place in an arena built for multiplayer mini-games. You test the equipment, learn how your movement works, and get used to working alongside your group. These opening rounds are also the point where the competitive side comes out. You may find yourself paying more attention to speed, accuracy, and team tactics than you expected.

I like this warm-up approach. Virtual reality can feel awkward for the first few minutes, especially if someone in your group has never used it before. Starting with shorter games gives you time to get your bearings without making the main event feel like a tutorial.

The mini-games also help mixed groups. A parent and older child, a group of friends, or colleagues with different gaming experience can begin on fairly even ground. The format is family-friendly for older kids and adults, though the information does not specify a minimum age, so check before booking if age is a concern.

The second half shifts into Contagion VR 2150, a post-apocalyptic zombie shooter. Here, your group joins forces against waves of undead enemies in the large free-roam arena. The 2,000-square-foot space is important. You are not simply turning your head to scan a digital scene. You can move through a physical area while tracking threats and coordinating with the rest of your team.

That setup makes communication central. You need to notice what is happening around you, share attention with your teammates, and keep firing when the action becomes busy. A group that talks and divides responsibilities will likely get more from the game than a group of solo players all chasing their own scores.

The scenario is built around pressure rather than quiet exploration. If you enjoy zombies, quick decisions, and a shared objective, this is the strongest part of the hour. If you prefer slow storytelling, puzzles, or calm sightseeing in virtual worlds, the shooting format may not suit you as well.

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Why free-roam VR feels different

Epic 60 Minute Free-Roam Virtual Reality Experience at Navrtar - Why free-roam VR feels different

A conventional VR game often keeps you in a chair or fixed position. Navrtar’s free-roam design changes the physical feel of the activity. You have room to move, and the arena becomes part of the game rather than just a backdrop.

That does not automatically make every round better. The detailed 4 out of 5 assessment points out that some rounds can feel stale and robotic. This is useful to keep in mind. The strongest appeal here is the physical group play, not necessarily a complex plot or constantly changing game design.

The format works best when you enjoy the social side of gaming. You can laugh at missed shots, compare scores, and help someone who is still learning the controls. The experience gives your group a common story for the rest of the afternoon, even if one game section feels less fresh than another.

The small capacity helps. With no more than six participants, you should have enough space to stay involved. Larger groups may need to split into separate bookings, but the supplied details do not explain how that arrangement works. If your party is larger than six, contact Navrtar before paying.

The zombie arena and Contagion VR 2150

The main attraction is the Contagion VR 2150 section. Its post-apocalyptic setting gives the session a clear mood, and the zombie format is easy to understand. You know what you are trying to do: work together, survive the attack, and make every shot count.

The large arena lets the game use movement and positioning. You are likely to spend less time standing still and more time turning, moving, and checking where your teammates are. That makes the experience feel active, but it also means you should pay attention to the physical space around you.

The game depends on cooperation. If one person rushes ahead, another stops communicating, or everyone focuses on the same target, the group may struggle. I would treat this as a team activity first and a shooting game second. The best score is not the only measure of a good session.

The feedback about Overrun 2 adds a useful wrinkle. One rating found that mode the best part of the experience, but also felt some rounds were too robotic. That suggests the action can be satisfying without every sequence feeling original. You should book this for the movement, competition, and shared spectacle rather than for a groundbreaking zombie story.

Cooling off at the Dickens Yard bar

Epic 60 Minute Free-Roam Virtual Reality Experience at Navrtar - Cooling off at the Dickens Yard bar

After the games, you can use the bar area to rest, compare scores, and talk through the action. Food and drinks are available, but they cost extra. Table games are also available, giving your group something to do after the headset comes off.

This follow-up time is a practical advantage. A VR session can leave you full of adrenaline, and the bar gives you a natural place to slow down before heading back into London. It also makes the experience easier to plan as part of a longer outing rather than a quick activity squeezed between sightseeing stops.

I would budget separately for anything you buy at the bar. The advertised price covers the experience, not your food or drinks. If you are trying to keep spending under control, you can simply treat the bar as a place to regroup rather than part of the paid package.

The social finish also helps groups with different levels of interest. Someone who is less competitive can still enjoy the conversation and table games afterward. For a birthday, family outing, or group of friends, that extra space may be as useful as the game itself.

A different sort of day out in London altogether:

Is the $69.45 price good value?

Epic 60 Minute Free-Roam Virtual Reality Experience at Navrtar - Is the $69.45 price good value?

At $69.45 per person, the cost is not cheap for one hour. You are paying for the equipment, staffed arena, game access, and a large dedicated play space, but the session is still short enough that the price deserves a close look.

The value improves when you come with a full group of up to six. The experience is designed around cooperation, and a complete team gives you more people to communicate with and compete against. For a solo booking or a pair, the activity may still work, but the social payoff could be smaller.

The price also makes more sense as a special indoor activity than as a casual filler. On a rainy day in London, you get a structured hour of entertainment without worrying about the weather. If you are comparing it with another paid attraction, ask yourself how much you value active group play and novelty.

Food and drinks are extra, so include those in your spending plan if you intend to stay at the bar. The session ends back at Navrtar, which makes the total outing easy to manage, but it does not include transport, meals, or other London attractions.

Location, timing, and the practical details

Epic 60 Minute Free-Roam Virtual Reality Experience at Navrtar - Location, timing, and the practical details

Navrtar is at Dickens Yard, Longfield Avenue, London W5 2UQ. The activity begins and ends at the same location, and it is near public transportation.

The stated opening hours are Monday through Friday from 2 PM to 10 PM. That gives you afternoon and evening options, but the supplied information does not list weekend hours. If you are planning a Saturday or Sunday visit, confirm availability before booking.

Confirmation is sent within 48 hours, subject to availability. Since the experience is booked about 14 days ahead on average, I would not leave a popular date until the last minute, especially if your group needs a specific evening time.

The booking uses a mobile ticket and operates in English. Service animals are allowed, and most people can participate. The information does not provide detailed guidance about physical movement, headset use, health restrictions, or the minimum age, so ask Navrtar directly if anyone in your group needs special arrangements.

You can cancel for a full refund if you do so at least 24 hours before the start time. Cancellations or changes made inside that 24-hour window are not accepted for a refund. The cut-off follows London local time, so check the exact deadline carefully.

Who will enjoy Navrtar most?

Epic 60 Minute Free-Roam Virtual Reality Experience at Navrtar - Who will enjoy Navrtar most?

I would choose this for a group of friends who want an active night out, families with older kids, or colleagues looking for a competitive indoor activity. The small group limit and team format make it especially suitable for people who enjoy talking, planning, and comparing scores.

It also works well as a rainy-day option. London has no shortage of museums and indoor sights, but this gives you a physical break from looking at displays. You will be moving, reacting, and laughing rather than standing in a queue.

Older children may enjoy it, but do not assume that every child can participate. The description calls it suitable for older kids and adults, without giving a specific age rule. Check the requirement before you book for a family.

I would be more cautious about recommending it to someone who dislikes zombie themes, fast shooting games, or headsets. The main scenario is built around fighting undead enemies, and the action may feel repetitive if you want a more varied virtual world.

How it compares with a typical London attraction

Epic 60 Minute Free-Roam Virtual Reality Experience at Navrtar - How it compares with a typical London attraction

Navrtar does not offer a historic site, a view, or a guided lesson about London. Its value is different. You are paying for a shared activity that works regardless of the weather and gives your group something active to do together.

That makes it a poor substitute for a first-time visit to London’s major sights, but a useful addition to a longer trip. You could schedule it when rain disrupts an outdoor plan, or use it as an evening activity after sightseeing.

The one-hour duration is both a strength and a limitation. It is short enough to fit into a busy schedule, but the price per minute is high compared with a free walk or a museum visit. I would book it because you specifically want the VR experience, not because you need the cheapest way to fill an hour.

My verdict on Navrtar’s free-roam experience

I would book Navrtar if your group wants active, social VR with a clear zombie finale and a place to relax afterward. The strongest features are the free-roam arena, the six-person limit, and the two-stage format that gives beginners time to learn before the main mission.

I would skip it if you want a detailed story, a long session, or consistently fresh game design. The note about repetitive, robotic rounds is a fair warning, even though the overall rating is high at 4.8 from 160 reviews and 96 percent of customers recommend it.

For most groups, the best reason to go is simple: it turns an unpromising rainy afternoon into a shared contest. Just budget for the separate bar bill, confirm weekday timing, and make sure everyone is happy with zombie shooting before you reserve.

FAQ

Where does the Navrtar experience take place?

It takes place at Navrtar, Dickens Yard, Longfield Avenue, London W5 2UQ, UK.

How long does the activity last?

The experience lasts approximately 60 minutes.

What happens during the first half?

The first half uses multiplayer mini-games to help you test your abilities, learn the format, and compete with your group.

What happens during the second half?

The second half features Contagion VR 2150, a zombie-shooting game set in a post-apocalyptic world.

How large is the VR arena?

The free-roam arena covers 2,000 square feet.

How many people can take part?

The activity has a maximum group size of six people.

Are food and drinks included?

No. Food and drinks are available in the bar area at your own expense.

Is the activity available in English?

Yes. The experience is offered in English and uses a mobile ticket.

Can I cancel for a refund?

Yes. You can receive a full refund if you cancel at least 24 hours before the scheduled start time. Cancellations or changes made less than 24 hours before the start are not refunded or accepted.

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