Reviewed · JACK THE RIPPER TOURS
London: Jack the Ripper Walking Tour with an App
Jack the Ripper’s story is best understood on foot, where narrow passages, old market streets, pubs, and city traffic help you picture late Victorian Whitechapel. This three-hour audio walk takes you through the main murder sites, including Mitre Square, 29 Hanbury Street, Henriques Street, and 13 Miller’s Court.
I like the freedom to stop for a drink, replay a section, or linger at Spitalfields Market without keeping up with a group. I also like the price, about $12, which is fair for a route with more than 40 narration points and directions to lesser-known corners. The main drawback is the technology: GPS can be slow, the app uses plenty of battery, and some translated narration may sound awkward.
Key points to know before you go

- The route covers real Whitechapel locations: You’ll visit Mitre Square, Saint James’s Passage, 29 Hanbury Street, and other places linked to the case.
- It is fully self-guided: There is no in-person guide, so you control the pace and can stop or replay the audio.
- The Frying Pan Pub is a useful pause point: It is tied to the story and gives you a practical place to rest or recharge your phone.
- More than 40 audio stops add detail: The route includes both major sites and small streets that are easy to miss on your own.
- Six audio languages are available: Choose English, German, French, Spanish, Chinese, or Italian.
- Headphones and preparation matter: Download the tour on Wi-Fi, charge your phone fully, and keep the route open as you walk.
A three-hour walk through Jack the Ripper’s Whitechapel

This is not a museum visit or a guided group tour. It is a walking route that uses the Trippy Tour Guide app to play stories as you reach each location. The audio is designed to start automatically, although you can stop, rewind, replay, or pause it whenever you wish.
That flexibility is the chief reason to choose this format. You can take your time at Spitalfields Market, pause for a drink, or repeat a section if city noise makes it hard to hear. The tradeoff is that you must manage your own map, phone, battery, and bearings.
The route lasts about three hours, though your actual time may vary. A short stop at a pub or market can stretch it. The walk covers a lot of ground, so comfortable shoes and a charged phone will make a real difference.
The tone is focused on an old criminal mystery and the history of the streets around it. This is a good fit if you want a story-led walk rather than a formal lecture. The subject includes murder and grim details, so it is not light sightseeing.
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Starting on Gunthorpe Street

The walk begins on Gunthorpe Street, a relatively quiet starting point compared with the bigger roads nearby. Beginning here gives you time to get the app working before the route reaches busier streets.
Your first task is practical: confirm that the audio is playing and that the GPS has placed you at the correct starting point. The app’s automatic playback can be helpful, but you should not rely on it without checking your position. A slow GPS response can leave you unsure if you are at the right corner.
From Gunthorpe Street, the route moves through Flower and Dean Walk and Osborn Street. These streets help set the scene for the poorer residential districts of old Whitechapel. The app discusses the housing and local setting that shaped the story, giving you more than a list of crime locations.
This early section may feel less dramatic than Mitre Square or 13 Miller’s Court. That is part of its value. You begin to see the wider area rather than jumping from one famous address to the next.
Brick Lane, old buildings, and the Frying Pan Pub

Brick Lane is one of the route’s more recognizable streets. It was already an important local thoroughfare in the period covered by the tour, and today it is a busy place with plenty of movement around you.
That modern activity creates a challenge. Traffic and street noise can make audio hard to follow, particularly if you use your phone’s speaker. Headphones are strongly recommended, both for sound quality and for keeping the narration clear while you walk.
The Frying Pan Pub is an important stop in the story. It is connected with the last known movements of some of the victims, and the audio explains why it matters. The stop also provides a natural chance to pause.
A break here is useful for more than atmosphere. The app can use a good amount of energy, so a pub stop gives you time to rest and, if available, recharge your phone. You do not need to rush through this section simply to keep the route moving.
Mortuary Street, Durward Street, and the city’s darker stories

The route continues to Old Mortuary Street and Durward Street, two places linked with the grim side of the Whitechapel story. The names alone can sound theatrical, but the value comes from seeing how close these addresses are to ordinary streets and daily city life.
The audio also points out the Old Board School, the Working Lads Institute, and the entrance to Wood’s Building. These stops broaden the subject beyond the murders. You hear about the buildings, services, and institutions that formed the neighborhood at the time.
This is one of the better features of the route. A short list of murder sites can become repetitive. By adding schools, working institutions, building entrances, and residential streets, the walk gives you a stronger sense of the district’s character.
Some narration points are brief and mainly help you follow the route. That can feel repetitive, particularly if you expect every stop to add a major new revelation. The benefit is that you are less likely to miss a turn.
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29 Hanbury Street and the problem of repeating stops

At 29 Hanbury Street, the audio covers another important location in the case. The address is one of the points where the story becomes especially concrete, since you are standing at a named site connected with a murder.
The app’s detailed approach means you may receive several short instructions between the larger stops. These can be useful in a complicated area, but they also add time without always adding much new information. If you already know the neighborhood, you may find some directions unnecessary.
I would keep the app running if this is your first visit. Whitechapel’s streets can look similar, and the route is designed to connect small passages and corners that you might otherwise skip. You can always replay the major sections later and move more quickly through simple directions.
Wilkes Street, Fournier Street, and Ten Bells

Wilkes Street and Fournier Street lead toward the Ten Bells Spitalfields Pub. These streets connect the murder story with the broader Spitalfields area, where trade, housing, pubs, and market activity met.
The Ten Bells is one of the route’s most recognizable pub stops. It is an old establishment closely associated with the Jack the Ripper story, though the app is best treated as a guide to the site and its place in the story, not as proof that every later legend is certain.
Spitalfields Market follows as one of the more useful location changes on the walk. The market gives you a chance to see the area as a place where people shopped and worked, rather than only as a setting for crime.
You may want to plan a short pause here. The market provides a natural break in a route that otherwise asks you to listen and walk continuously. It also helps separate the first group of Whitechapel locations from the later stops around Mitre Square.
Two pub stops and a chance to slow down

The route includes the Queens Head Pub and the Princess Alice Pub. These stops are part of the story, but they also serve a simple practical purpose: you can take a seat, get a drink, and give your phone a rest.
The exact experience at each pub can depend on opening hours and how busy the area is. The activity does not include food, drinks, or entry fees, so plan to pay separately if you choose to stop.
I like having these pauses built into a self-guided walk. A fixed group tour may move on while you are still absorbing the previous story. Here, you decide how long to stay.
Do keep an eye on your battery. The audio plays automatically as you move, and the app may need location services throughout the route. A portable charger is a sensible extra, although the stated requirements are simply a charged smartphone and the downloaded app.
Henriques Street and Catherine Eddowes

Henriques Street is another former crime scene on the route. Here, the narration turns to Catherine Eddowes and explains her place in the Jack the Ripper case.
This section is likely to feel more serious than the market stops. The strength of an audio walk is that it can give you the facts while you stand in the setting, but you should expect disturbing subject matter. The tour is built around murder, not a general family sightseeing theme.
Henriques Street also shows why walking matters. A written account can give you a name and an address. Moving through the street helps you connect the case to distance, access, and the layout of the neighborhood.
The app lets you replay the account if traffic or other noise gets in the way. That feature is especially helpful here, where missing one detail can make the next location harder to follow.
Saint James’s Passage and Mitre Square

Saint James’s Passage is one of the more atmospheric stops. Narrow passages carry a strong sense of place, though the modern setting may not look exactly as it did in the late nineteenth century. The audio helps connect the surviving route with the older story.
The walk then reaches Mitre Square, the site of a notorious Jack the Ripper murder. This is one of the tour’s central stops and a place where the case’s violence becomes difficult to separate from the ordinary city around it.
Mitre Square rewards a slower pace. Give yourself time to listen without trying to photograph everything or rush toward the next point. The app’s pause and replay functions are useful if you want to consider the details carefully.
At the same time, do not expect a preserved crime scene. You are visiting a London location within a modern urban setting. The interest comes from the address, the story, and the contrast between past events and present-day surroundings.
The Workhouse and 13 Miller’s Court
After Mitre Square, the route continues to the Workhouse, an old poorhouse. This stop adds social context to the case by showing the kind of institution that shaped life for people with few resources.
The Workhouse section helps keep the tour from becoming only a sequence of sensational murder addresses. It points toward poverty, housing, and the difficult conditions that formed the background to the story.
The final major crime location is 13 Miller’s Court, connected with the death of Mary Jane Kelly. This is one of the most emotionally heavy points on the walk, and the narration gives it a central place in the closing part of the route.
Because the tour is self-guided, you can take a quiet pause here. You do not have to keep moving with a group, and you can replay the account if you want to make sure you heard the details correctly.
Ending at the White Hart Pub
The walk ends at the White Hart Pub, a final location associated with the case and its surrounding stories. Ending at a pub is practical as well as fitting. You can stop for a drink, review the route, or simply take a break after several hours on foot.
The final stop does not mean the mystery is solved. Jack the Ripper’s identity remains unknown, and the tour presents the story as an old unsolved case. You should approach the narration as a guided account of places, events, and competing details rather than as a guaranteed answer to the mystery.
That distinction matters. The appeal is in seeing Whitechapel and hearing how the locations connect. If you want a firm solution, this is not the right type of activity.
How the app works in real conditions
Before leaving, install the app and download the tour over Wi-Fi. Do not wait until you are standing on Gunthorpe Street, since a weak connection or limited mobile data could delay the start.
The audio is available in English, German, French, Spanish, Chinese, and Italian. English appears to be the safest choice if you want the most natural narration. Some non-English passages may use automatic translation, which can lead to odd wording or translated street names that are harder to match with signs.
GPS performance is another consideration. The route is designed to play stories automatically, but location tracking can respond slowly. If the narration does not start, check the map, confirm the app has location access, and make sure you have not walked ahead to the next stop.
Use headphones in the noisier sections. They help with Brick Lane, market streets, and traffic, but keep the volume low enough to remain aware of your surroundings.
Is $12 a fair price?
At about $12 per person, this is inexpensive for a three-hour London activity. The value comes from the amount of material: more than 40 narration points, route directions, major crime scenes, pubs, market streets, and smaller locations.
The price is especially good if you want independence. A conventional walking tour may offer a live guide and group atmosphere, while this option lets you start and pause according to your own plans. You are paying less, but you also give up the chance to ask questions or hear a person adjust the story to your interests.
The app’s technical limits affect the value. A slow GPS response, heavy battery use, or awkward translation can make the experience feel less polished. Downloading the route in advance and bringing headphones reduces some of that risk.
Free cancellation up to 24 hours before the activity and the reserve-now, pay-later option add useful flexibility. You can keep your plans open without paying immediately, provided you follow the stated cancellation terms.
Who should choose this walk?
I would choose this tour if you like walking, old crime stories, and the freedom to set your own pace. It suits independent visitors who do not need a live guide and who are comfortable using a smartphone while navigating city streets.
It is also a good choice if you want to see more than the famous murder sites. The route includes schools, working institutions, building entrances, pubs, market streets, and passages that help you understand the wider Whitechapel setting.
I would think twice if you dislike apps, have an unreliable phone, or want a polished performance in another language. The narration may be less natural outside English, and the route depends on GPS.
You should also skip it if murder stories are not your thing. The subject is grim, and the tour does not soften the main events. It is atmospheric rather than cheerful.
Should you book the Jack the Ripper audio walk?
Book it if you want a low-cost, self-paced way to connect Whitechapel streets with the Jack the Ripper case. The strongest reasons are the broad route, the freedom to pause, and the chance to visit key sites such as Mitre Square, 29 Hanbury Street, Henriques Street, and 13 Miller’s Court.
Do not book it expecting a live guide, flawless GPS, or elegant translation in every language. Prepare your phone properly, download the tour on Wi-Fi, bring headphones, and allow time for a pub or market break.
For about $12, this is a useful independent introduction to the case and the neighborhood. Its best moments come when you stop treating the route as a checklist and give yourself time to picture the streets, buildings, and difficult lives behind the story.
FAQ
How long does the Jack the Ripper walking tour take?
The tour takes about three hours. Stops at pubs or Spitalfields Market may make your visit longer.
Is there an in-person guide?
No. The experience is self-guided through the Trippy Tour Guide app. There is no in-person guide included.
Which languages are available?
Audio is available in English, German, French, Spanish, Chinese, and Italian.
What should I bring?
Bring a charged smartphone and headphones. You must install the app and download the tour using Wi-Fi before starting.
Does the audio play automatically?
Yes. Stories are designed to play automatically as you move along the route. You can also stop, replay, pause, or rewind them.
Does the tour include entry fees?
No. Entry fees, food, drinks, and other personal costs are not included.
Can I cancel the booking?
Yes. You can cancel up to 24 hours in advance for a full refund. You can also reserve now and pay later, subject to the booking terms.
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