Reviewed · LONDON SELF-GUIDED AND AUDIO TOURS

SPYTRAIL: Hunt for the Mole (Self-Guided Adventure Walk)

★ 5.0 · 4 reviews 2 hours (approx.) From $13 Operated by SideWalks · Bookable on Viator
Book on Viator →

The fun here is not simply walking around central London. You are given a spy case, a phone, and a trail of clues, then asked to work out what comes next. The 5km route begins and ends at Trafalgar Square, so you get a tidy loop rather than a one-way outing that leaves you hunting for transport.

I like the freedom to pause for lunch, a drink, or a look down an interesting side street. I also like the way the game turns familiar central London into a puzzle, with visual clues and location-based tasks that make you pay closer attention.

The main drawback is the setup. Your gamecode is sent manually after booking, and the Tripadvisor ticket link does not provide access to the game. One group needed more than half an hour of help before starting, so give yourself time to sort out Telegram and the code.

Key points at a glance

SPYTRAIL: Hunt for the Mole (Self-Guided Adventure Walk) - Key points at a glance

  • A 5km spy story from Trafalgar Square: Start and finish in the same central location, with about two hours of walking and problem-solving.
  • A private game for your own group: There is no guide, fixed departure time, or shared party to keep up with.
  • Telegram is essential: You need the app, a smartphone, mobile data, and the manually issued gamecode.
  • Hints are built in: Use /ROUTE, /HINT, or /SKIP if you lose the trail or want to move ahead.
  • Six step-free detours: The route is designed to be wheelchair and buggy accessible, though a wheelchair can make the outing take longer.
  • Eleven language choices: Play in English, French, German, Italian, Spanish, Portuguese, Russian, Japanese, Chinese, Korean, or Arabic.

A spy mission that turns London into a puzzle

SPYTRAIL: Hunt for the Mole (Self-Guided Adventure Walk) - A spy mission that turns London into a puzzle

SPYTRAIL: Hunt for the Mole works best if you think of it as an outdoor escape game with a city route attached. You are not following a guide who explains every building. Instead, the story arrives through Telegram, and the next step depends on what you notice around you.

Once you activate the code, the opening message sets the scene and sends you toward the first task. From there, you use visual clues and map-based directions to keep moving. The story is open-ended in spirit, letting you decide if you are acting as the hero or the villain.

That choice gives the walk a playful edge, though the real pleasure comes from the act of looking. A street sign, building detail, view, or public-space feature may matter more than it would on an ordinary stroll. You are encouraged to stay alert, but this is not a race. If you need a break, stop.

The game suits adults and older teens who enjoy history, walking, and light problem-solving. It is less suitable if you want a traditional sightseeing tour with a person explaining London’s past at every stop. You will get prompts and clues, not a running lecture.

More London Self-Guided and Audio Tours:

Trafalgar Square is a useful starting point

The route starts at Trafalgar Square, one of the easiest meeting points in central London. It is well served by public transport and gives you a clear place to gather before opening the game.

That matters because a self-guided activity needs a simple beginning. You do not have to search for a small side street or identify a guide in a crowd. Meet at the square, make sure everyone has the Telegram app ready, and begin when your group is set.

The square also puts you in the middle of London rather than at the edge of the sightseeing area. The walk can take you away from the most obvious crowds and into nearby streets and public spaces. The exact sequence of locations is part of the game, so you should not expect a printed list of stops in advance.

Allow a little time before the official start to check your phone, internet connection, and code. This is the practical step that can save the most frustration later.

How the Telegram game actually works

SPYTRAIL: Hunt for the Mole (Self-Guided Adventure Walk) - How the Telegram game actually works

The gamecode is not available through the Tripadvisor ticket link. SideWalks manually generates and sends it after booking by message. That extra step is important, since you cannot simply arrive at Trafalgar Square and expect the ticket itself to open the adventure.

You need:

  • A smartphone
  • The Telegram Messenger app
  • A working data connection
  • Your unique gamecode
  • Enough battery for roughly two hours of walking and phone use

After activation, Telegram provides step-by-step instructions. You follow the route, inspect your surroundings, and respond to tasks as the story develops. Visual clues are central, so keep your phone available, but do not stare at it constantly. The point is to connect what appears on the screen with what you can see in the city.

The support commands are a useful safety net. /ROUTE helps you find the way, /HINT offers assistance with a puzzle, and /SKIP lets you move forward if a clue is slowing the group down. These options keep a difficult moment from turning into a complete stop.

I would treat the commands as tools, not shortcuts to use at every turn. The satisfaction comes from solving enough of the case yourself. Still, having help built into the system is valuable for mixed groups, especially when some people enjoy puzzles more than others.

What the two-hour route feels like

The advertised duration is about two hours, and the route covers 5km. That is a moderate walk, but the total time can change depending on how quickly you solve clues, how often you stop, and how much time you spend exploring.

The first section is about getting oriented. You learn how the messages work and begin connecting the story to the streets around you. If your group has not used an interactive walking game before, expect a short adjustment period.

The middle section is where the format earns its keep. You are no longer just heading toward a landmark. You are watching for details, discussing possible answers, and deciding which clue deserves attention. A group of three or four may find this more engaging than one person trying to solve everything alone.

The route is central, but it is designed to help you get away from the busiest sightseeing flow. You may find that familiar parts of London feel different when you are searching for evidence rather than simply taking photographs. The game gives you a reason to notice side streets and overlooked details.

The final section brings you back to Trafalgar Square. Returning to the starting point is convenient, especially if you have evening plans or need a known transport connection. It also gives the activity a proper finish instead of leaving you at an unexplained endpoint.

A different sort of day out in London altogether:

You control the pace, and that changes the value

A fixed tour can be efficient, but it can also feel rushed. SPYTRAIL gives you control over the day. You can pause for a drink, stop for food, rest on the route, or take a short detour without holding up another group.

That flexibility is especially useful for families and mixed-age groups. Teenagers can work on the clues, adults can handle navigation, and everyone can regroup when needed. You do not have to worry about being late for the next departure time.

The trade-off is that you must manage your own momentum. Without a guide, nobody is there to announce the next stop, settle an argument, or keep the group moving. A group that spends a long time debating every answer may not finish the full story in two hours.

One group completed only about 25 percent after stopping for lunch and accommodating a wheelchair user. That is not necessarily a failure. It shows that the game can be used as a flexible activity, but you should not assume that every group will complete the whole route if you add a long meal stop.

For the best chance of finishing, start with a charged phone, agree that one person will handle the messages, and save longer breaks for the end. If you prefer a slow day, accept that you may complete only part of the case.

Accessibility is built into the route

The route is fully wheelchair and buggy accessible through six step-free detours. That is a strong practical feature for a city walk, where stairs and uneven access can otherwise cause trouble.

The detours may make the route slightly less direct, but they let your group stay together. You should still allow extra time if someone in your party uses a wheelchair or buggy. Street crossings, pauses, and clue-solving can all add time even when the route itself is designed for step-free access.

The experience requires a moderate level of physical fitness. You are walking 5km through London, not sitting in one place and answering questions. Service animals are allowed, and the activity operates near public transport.

Accessibility here means the route can be used with those detours, not that the outing is effortless. Plan for rest stops, especially if you are playing with children, older family members, or anyone who tires easily.

Price and value at $13.59

At $13.59 per person, the main value is the combination of a private activity and a central London walk. You are paying for the game system, the story, the clues, and the freedom to play with only your own group.

That compares well with a guided experience if you want entertainment without committing to a fixed time or shared group. It is also useful for repeat visitors who have already seen the headline sights and want a different reason to walk through central London.

The value is weaker if you want detailed commentary about every building or a personal guide to answer questions. There is no live escort, and attraction entry is not included, although no attraction entry is required to play.

Food, drinks, transport, phone data, and the smartphone itself are extra. Those costs are ordinary for a self-guided city activity, but remember to budget for them. The game works best as part of a wider day in London rather than as a replacement for a museum visit or a formal history tour.

Who will enjoy Hunt for the Mole most

I would recommend it most for:

  • Adults who like puzzles and city walks
  • Teenagers who enjoy interactive challenges
  • Families who want a shared activity rather than a lecture
  • Friends who like discussing clues and making group decisions
  • Repeat London visitors looking for a fresh way to explore central streets
  • Private groups that want to stop and start on their own schedule

It is less ideal for anyone who dislikes smartphone-based activities, walking, or uncertainty. The open-ended story means you may not always know at once if you are making the right choice. That doubt is part of the design, but it can frustrate people who prefer clear instructions.

The 11 language options widen its appeal. English, French, German, Italian, Spanish, Portuguese, Russian, Japanese, Chinese, Korean, and Arabic are available. Make sure your group agrees on the language before beginning so nobody is trying to follow different instructions.

Booking and timing tips that matter

There is no time slot to reserve. The game can be played any day during daylight hours, with the stated operating window running from 8:00 AM to 5:00 PM, Monday through Sunday.

Even with that flexibility, I would avoid leaving the start too late. You need enough daylight for visual clues, walking, and the return to Trafalgar Square. A morning or early afternoon start also leaves room for a pause without putting pressure on the finish.

Book at least 24 hours ahead if you want to preserve the free cancellation option. You can cancel for a full refund until that point, while cancellations or changes made less than 24 hours before the local start time are not accepted.

Most importantly, check for the gamecode message after booking. If it has not arrived, contact SideWalks before you reach the square. The support response connected with the activity is signed Alex, so that is the name you may see in communication, but this is still a self-guided game rather than a tour led by Alex or another escort.

Should you book this London spy walk?

Book SPYTRAIL: Hunt for the Mole if you want a low-cost, private London activity that combines walking, observation, and light puzzle-solving. The central start, flexible pace, return to Trafalgar Square, language choices, and built-in hints make it easy to fit into a sightseeing day.

Go in with realistic expectations. This is not a live history tour, and the setup may take patience. Install Telegram before you go, watch for the manually sent gamecode, bring a charged phone, and allow more than two hours if your group needs breaks or step-free detours.

For puzzle-loving adults, older teens, and families who enjoy working together, the game offers a good reason to look beyond the main sights. If you want a guide’s stories and a set timetable, choose a conventional walking tour instead.

FAQ

Where does SPYTRAIL: Hunt for the Mole start?

The game starts at Trafalgar Square, London WC2N 5DS, UK.

Where does the activity finish?

The route returns to Trafalgar Square, where the activity ends.

How long is the route?

The route is approximately 5km and takes about two hours, though stops, puzzle-solving, and accessibility needs can make it longer.

Do I need to reserve a time slot?

No. You can play any day and at any time during daylight hours. The stated operating hours are 8:00 AM to 5:00 PM, Monday through Sunday.

What do I need to play?

You need a smartphone, a data connection, the Telegram Messenger app, and the unique gamecode sent after booking.

How do I receive the gamecode?

The code is manually generated and sent to you by message after booking. It cannot be accessed through the Tripadvisor ticket link.

Is the route wheelchair and buggy accessible?

Yes. The route is designed to be fully accessible using six step-free detours. A moderate level of physical fitness is still recommended.

What languages are available?

The game is available in English, French, German, Italian, Spanish, Portuguese, Russian, Japanese, Chinese, Korean, and Arabic.

More like this

London Self-Guided and Audio Tours, compared.

The full London Self-Guided and Audio Tours list →
Emirates Stadium Entry Ticket and Audio Guide
★★★★★★★★★★4.7· 5,513 reviews· from $47

Emirates Stadium Entry Ticket and Audio Guide

Read our review →
Westminster Abbey Entrance Ticket Including Audio Guide
★★★★★★★★★★4.0· 661 reviews· from $41

Westminster Abbey Entrance Ticket Including Audio Guide

Read our review →
British Museum Audio Tour & Priority Entrance Ticket
★★★★★★★★★★4.5· 631 reviews· from $9

British Museum Audio Tour & Priority Entrance Ticket

Read our review →
Windsor Castle Tour from London with Transportation & Audio Guide
★★★★★★★★★★3.5· 222 reviews· from $94

Windsor Castle Tour from London with Transportation & Audio Guide

Read our review →
London Panoramic Open Top Bus Tour with Audio Guide
★★★★★★★★★★4.0· 209 reviews· from $48

London Panoramic Open Top Bus Tour with Audio Guide

Read our review →
Royal Walking Tour and Buckingham Palace Audio Tour
★★★★★★★★★★4.8· 154 reviews· from $100

Royal Walking Tour and Buckingham Palace Audio Tour

Read our review →
Self-Guided Notting Hill Walking Tour with an APP
★★★★★★★★★★4.3· 120 reviews· from $14

Self-Guided Notting Hill Walking Tour with an APP

Read our review →

Browse the lists this tour appears in

Scroll to Top

Explore London

Pick a landmark, a river boat or a day out west.